using UnityEngine;
using System.Collections;

/// \class  gkSpawningModifier
/// \brief  Base class for adding new spawning behavior
[AddComponentMenu("GK/Engine/Game/Spawn/gkSpawningModifier")]
public class gkSpawningModifier : MonoBehaviour 
{
    /// \brief  Event called at the and of the actor spawn
    public virtual void ModifySpawnedActor(GameObject a_rSpawnedActor, int a_iNumActorsInCurrentBatch, int a_iNbActorsInCurrentBatch)
    {
    }
}
